Title of article :
Registration based on projective reconstruction technique for augmented reality systems
Author/Authors :
Yuan، نويسنده , , M.L.، نويسنده , , Ong، نويسنده , , S.K.، نويسنده , , Nee، نويسنده , , A.Y.C.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2005
Abstract :
In AR systems, registration is one of the most difficult problems currently limiting their application. In this paper, we propose
a simple registration method using projective reconstruction. This method consists of two steps: embedding and tracking. Embedding
involves specifying four points to build the world coordinate system on which a virtual object will be superimposed. In tracking, a
projective reconstruction technique is used to track these four specified points to compute the model view transformation for
augmentation. This method is simple, as only four points need to be specified at the embedding stage and the virtual object can then
be easily augmented onto a real scene from a video sequence. In addition, it can be extended to a scenario using the projective matrix
that has been obtained from previous registration results using the same AR system. The proposed method has three advantages: 1) It
is fast because the linear least square method can be used to estimate the related matrix in the algorithm and it is not necessary to
calculate the fundamental matrix in the extended case. 2) A virtual object can still be superimposed on a related area even if some
parts of the specified area are occluded during the whole process. 3) This method is robust because it remains effective even when not
all the reference points are detected during the whole process, as long as at least six pairs of related reference points correspondences
can be found. Some experiments have been conducted to validate the performance of the proposed method.
Keywords :
projective reconstruction , AUGMENTED REALITY , tracking. , Registration
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS