Title of article
Realistic haptic rendering of interacting deformable objects in virtual environments
Author/Authors
Duriez، نويسنده , , C.، نويسنده , , Dubois، نويسنده , , F.، نويسنده , , A. Kheddar and S. Mammar ، نويسنده , , A.، نويسنده , , Andriot، نويسنده , , C.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2006
Pages
12
From page
36
To page
47
Abstract
A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is
presented. In multimodal interactive simulations, haptic feedback computation often comes from contact forces. Subsequently, the
fidelity of haptic rendering depends significantly on contact space modeling. Contact and friction laws between deformable models are
often simplified in up to date methods. They do not allow a “realistic” rendering of the subtleties of contact space physical phenomena
(such as slip and stick effects due to friction or mechanical coupling between contacts). In this paper, we use Signorini’s contact law
and Coulomb’s friction law as a computer haptics basis. Real-time performance is made possible thanks to a linearization of the
behavior in the contact space, formulated as the so-called Delassus operator, and iteratively solved by a Gauss-Seidel type algorithm.
Dynamic deformation uses corotational global formulation to obtain the Delassus operator in which the mass and stiffness ratio are
dissociated from the simulation time step. This last point is crucial to keep stable haptic feedback. This global approach has been
packaged, implemented, and tested. Stable and realistic 6D haptic feedback is demonstrated through a clipping task experiment.
Keywords
Gauss-Seidel type resolution , real-time simulation. , Computer hatics , Signorini’s law , Coulomb’s friction law , corotational deformable objects , Delassus operator
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2006
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401863
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