• Title of article

    Fast and reliable collision culling using graphics hardware

  • Author/Authors

    Govindaraju، نويسنده , , N.K.، نويسنده , , Lin، نويسنده , , M.C.، نويسنده , , Manocha، نويسنده , , D.، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2006
  • Pages
    12
  • From page
    143
  • To page
    154
  • Abstract
    We present a reliable culling algorithm that enables fast and accurate collision detection between triangulated models in a complex environment. Our algorithm performs fast visibility queries on the GPUs for eliminating a subset of primitives that are not in close proximity. In order to overcome the accuracy problems caused by the limited viewport resolution, we compute the Minkowski sum of each primitive with a sphere and perform reliable 2.5D overlap tests between the primitives. We are able to achieve more effective collision culling as compared to prior object-space culling algorithms. We integrate our culling algorithm with CULLIDE [1] and use it to perform reliable GPU-based collision queries at interactive rates on all types of models, including nonmanifold geometry, deformable models, and breaking objects.
  • Keywords
    Collision detection , deformable models , Graphics hardware , Minkowski sums.
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Serial Year
    2006
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Record number

    401872