Title of article
Fast and reliable collision culling using graphics hardware
Author/Authors
Govindaraju، نويسنده , , N.K.، نويسنده , , Lin، نويسنده , , M.C.، نويسنده , , Manocha، نويسنده , , D.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2006
Pages
12
From page
143
To page
154
Abstract
We present a reliable culling algorithm that enables fast and accurate collision detection between triangulated models in a
complex environment. Our algorithm performs fast visibility queries on the GPUs for eliminating a subset of primitives that are not in
close proximity. In order to overcome the accuracy problems caused by the limited viewport resolution, we compute the Minkowski sum
of each primitive with a sphere and perform reliable 2.5D overlap tests between the primitives. We are able to achieve more effective
collision culling as compared to prior object-space culling algorithms. We integrate our culling algorithm with CULLIDE [1] and use it to
perform reliable GPU-based collision queries at interactive rates on all types of models, including nonmanifold geometry, deformable
models, and breaking objects.
Keywords
Collision detection , deformable models , Graphics hardware , Minkowski sums.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2006
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401872
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