Title of article
Interactive Point-based Isosurface Exploration and High-quality Rendering
Author/Authors
Haitao Zhang، نويسنده , , Arie Kaufman، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2006
Pages
8
From page
1267
To page
1274
Abstract
We present an efficient point-based isosurface exploration system with high quality rendering. Our system incorporates
two point-based isosurface extraction and visualization methods: edge splatting and the edge kernel method. In a volume, two
neighboring voxels define an edge. The intersection points between the active edges and the isosurface are used for exact isosurface
representation. The point generation is incorporated in the GPU-based hardware-accelerated rendering, thus avoiding any overhead
when changing the isovalue in the exploration. We call this method edge splatting. In order to generate high quality isosurface
rendering regardless of the volume resolution and the view, we introduce an edge kernel method. The edge kernel upsamples the
isosurface by subdividing every active cell of the volume data. Enough sample points are generated to preserve the exact shape of
the isosurface defined by the trilinear interpolation of the volume data. By employing these two methods, we can achieve interactive
isosurface exploration with high quality rendering.
Keywords
point-based visualization , isosurface extraction , Hardware acceleration , Isosurface , GPU acceleration.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2006
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401990
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