Title of article :
A Generic and Scalable Pipeline for GPU Tetrahedral Grid Rendering
Author/Authors :
Georgii، R. نويسنده , , J.، نويسنده , , Westermann، نويسنده , , R.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2006
Abstract :
Recent advances in algorithms and graphics hardware have opened the possibility to render tetrahedral grids at interactive
rates on commodity PCs. This paper extends on this work in that it presents a direct volume rendering method for such grids which
supports both current and upcoming graphics hardware architectures, large and deformable grids, as well as different rendering
options. At the core of our method is the idea to perform the sampling of tetrahedral elements along the view rays entirely in local
barycentric coordinates. Then, sampling requires minimum GPU memory and texture access operations, and it maps efficiently
onto a feed-forward pipeline of multiple stages performing computation and geometry construction. We propose to spawn rendered
elements from one single vertex. This makes the method amenable to upcoming Direct3D 10 graphics hardware which allows to
create geometry on the GPU. By only modifying the algorithm slightly it can be used to render per-pixel iso-surfaces and to perform
tetrahedral cell projection. As our method neither requires any pre-processing nor an intermediate grid representation it can efficiently
deal with dynamic and large 3D meshes.
Keywords :
Direct volume rendering , Programmable graphics hardware , unstructured grids
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS