Title of article :
Aura 3D Textures
Author/Authors :
Xuejie Qin، نويسنده , , Yee-Hong Yang، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2007
Abstract :
This paper presents a new technique, called aura 3D textures, for generating solid textures based on input examples. Our
method is fully automatic and requires no user interactions in the process. Given an input texture sample, our method first creates its
aura matrix representations and then generates a solid texture by sampling the aura matrices of the input sample constrained in
multiple view directions. Once the solid texture is generated, any given object can be textured by the solid texture. We evaluate the
results of our method based on extensive user studies. Based on the evaluation results using human subjects, we conclude that our
algorithm can generate faithful results of both stochastic and structural textures with an average successful rate of 76.4 percent. Our
experimental results also show that the new method outperforms Wei and Levoy’s method and is comparable to that proposed by
Jagnow et al. [21].
Keywords :
Aura matrices , basic gray-level aura matrices (BGLAM) , solid textures , texture synthesis.
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS