Title of article
Normal Computation for Discrete Surfaces in 3D Space
Author/Authors
Grit Thurmer ، نويسنده , , Charles A. Wuthrich، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1997
Pages
12
From page
15
To page
26
Abstract
Associating normal vectors to surfaces is essential for many rendering algorithms. We introduce a new method to
compute normals on discrete surfaces in object space. Assuming that the surface separates space locally into two
disjoint subsets, each of these subsets contains implicitly information about the surface inclination. Considering
one of these subsets in a small neighbourhood of a surface point enables us to derive the surface normal from this
set. We show that this leads to exact results for C1 continuous surfaces in R3. Furthermore, we show that good
approximations can be obtained numerically by sampling the considered area. Finally, we derive a method for
normal computation on surfaces in discrete space.
Keywords
normal computation , Discrete shading , discrete surfaces , visualization
Journal title
Computer Graphics Forum
Serial Year
1997
Journal title
Computer Graphics Forum
Record number
404129
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