• Title of article

    Normal Computation for Discrete Surfaces in 3D Space

  • Author/Authors

    Grit Thurmer ، نويسنده , , Charles A. Wuthrich، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 1997
  • Pages
    12
  • From page
    15
  • To page
    26
  • Abstract
    Associating normal vectors to surfaces is essential for many rendering algorithms. We introduce a new method to compute normals on discrete surfaces in object space. Assuming that the surface separates space locally into two disjoint subsets, each of these subsets contains implicitly information about the surface inclination. Considering one of these subsets in a small neighbourhood of a surface point enables us to derive the surface normal from this set. We show that this leads to exact results for C1 continuous surfaces in R3. Furthermore, we show that good approximations can be obtained numerically by sampling the considered area. Finally, we derive a method for normal computation on surfaces in discrete space.
  • Keywords
    normal computation , Discrete shading , discrete surfaces , visualization
  • Journal title
    Computer Graphics Forum
  • Serial Year
    1997
  • Journal title
    Computer Graphics Forum
  • Record number

    404129