Title of article
Growing and Animating Polygonal Models of Animals
Author/Authors
Marcelo Walter ، نويسنده , , Alain Fournier، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1997
Pages
8
From page
151
To page
158
Abstract
While there existmany computermodels of animal bodies, as polygonalmeshes and parametric surfaces, these are
difficult to modify to take growth into account, or to animate. Growth data available fromthe literature usually is
expressed as very sparse measurements over the body at various ages of the animal. We present here basic techniques
to transfer growth data to computer models (especially polygonal meshes), which allows animation of the
growth as well as animation of the body in the traditional sense.
The main technique consists of defining local coordinate systems around the growing parts of the body, each one
being transformed according to the relevant growth data while maintaining their relationship with the adjoining
parts and the continuity of the surface. The local coordinates also permit ordinary animation mainly as relative
rotation such as in articulated objects.
We present examples with polygonal models of horses and cows, growth data from same, and motion fromMuybridge’s
classic photographic data.
Keywords
Polygonal meshes , growth , shape evolution , animal models , Animation
Journal title
Computer Graphics Forum
Serial Year
1997
Journal title
Computer Graphics Forum
Record number
404141
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