Title of article
Automatic Hierarchical Level of Detail Optimization in Computer Animation
Author/Authors
Ashton E.W. Mason ، نويسنده , , Edwin H. Blake and William D. Tucker ، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1997
Pages
9
From page
191
To page
199
Abstract
We show that the hierarchical level of detail optimization problem is equivalent to a constrained version of the
Multiple Choice Knapsack Problem, and present a new algorithm whose solution to it is at least half as good as
the optimal one. The advantage of the hierarchical algorithm is that it allows the use of hierarchical level of detail
descriptions in which shared representations may be provided for groups of objects. Rendering cost may then be
saved to afford better renderings of more important objects, and the algorithm is capable of providing a complete
representation of the visible scene even when the visible scene complexity is very high. Our algorithm has a worst
case time complexity of O(nlogn), and is incremental so that it typically completes in only a few iterations. We
introduce the use of perceptual evaluation to demonstrate the effectiveness of the use of representations for groups
of objects that our algorithm allows
Journal title
Computer Graphics Forum
Serial Year
1997
Journal title
Computer Graphics Forum
Record number
404146
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