• Title of article

    Skeletal Reconstruction of Branching Shapes

  • Author/Authors

    EricFerley، نويسنده , , Marie-PauleCani-Gascuel ، نويسنده , , DominiqueAttali، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 1997
  • Pages
    11
  • From page
    283
  • To page
    293
  • Abstract
    We present a new method to reconstruct an implicit representation of a branching object from a set of data points scattered on its surface. The method is based on the computation of a geometric skeleton inside the data set. This skeleton is simplified in order to filter noise and converted into skeletal elements – a graph of interconnected curves – that generate an implicit surface. We use Bézier triangles as extra skeletal elements to perform bulge free blends between branches while controlling the blend extent. The result is a smooth reconstruction of the object, that can be computed whatever its topology. The skeleton offers compact storage, and provides an underlying structure for the reconstructed object, making it easier to edit in a modeling or animation environment.
  • Keywords
    implicit surfaces • scattered data analysis • solid modeling • blends • skeletal design
  • Journal title
    Computer Graphics Forum
  • Serial Year
    1997
  • Journal title
    Computer Graphics Forum
  • Record number

    404169