• Title of article

    Nonphotorealistic Rendering by Q-mapping

  • Author/Authors

    P. Hall، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 1999
  • Pages
    13
  • From page
    27
  • To page
    39
  • Abstract
    We present Q-mapping which is a technique for rendering three-dimensional objects using nonphotorealistic cues, by applying Q-maps. Q-maps are three-dimensional textures that make marks on objects, and thus provide visual cues for shape, shade, and texture. Q-maps adapt to light intensity, typically by making more marks in darker areas. Q-maps can produce images with a very wide range of visual styles (e.g. half tone shading, and pen-and-ink colour wash). The primary contribution is that these styles reside in a single parametric space. Importantly this space includes photorealism as a style, which is therefore regarded as a special case of nonphotorealistic image rendering in general. We illustrate our explanation of Q-mapping using examples from scientific visualisation and computer graphics – and provide a gallery of images to show the versatility of the approach.
  • Keywords
    animation • physical simulation • ground interaction • terrain • sand • mud • snow
  • Journal title
    Computer Graphics Forum
  • Serial Year
    1999
  • Journal title
    Computer Graphics Forum
  • Record number

    404227