Title of article
Interactive Multiresolution Editing of Arbitrary Meshes
Author/Authors
Seungyong Lee، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1999
Pages
10
From page
73
To page
82
Abstract
This paper presents a novel approach to multiresolution editing of a triangular mesh. The basic idea is to embed an editing area of a mesh onto a 2D rectangle and interpolate the user-specified editing information over the 2D rectangle. The result of the interpolation is mapped back to the editing area and then used to update the mesh. We adopt harmonic maps for the embedding and multilevel B-splines for the interpolation. The proposed mesh editing technique can handle an arbitrary mesh without any preprocessing such as remeshing. It runs fast enough to support interactive editing and produces intuitive editing results.
Keywords
Physically Based Modeling • Surgery Simulation • Soft Tissue • Tetrahedralization • Interactive Cut • Virtual Scalpel • Runge Kutta Method
Journal title
Computer Graphics Forum
Serial Year
1999
Journal title
Computer Graphics Forum
Record number
404245
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