Title of article :
Interactive Multiresolution Editing of Arbitrary Meshes
Author/Authors :
Seungyong Lee، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 1999
Pages :
10
From page :
73
To page :
82
Abstract :
This paper presents a novel approach to multiresolution editing of a triangular mesh. The basic idea is to embed an editing area of a mesh onto a 2D rectangle and interpolate the user-specified editing information over the 2D rectangle. The result of the interpolation is mapped back to the editing area and then used to update the mesh. We adopt harmonic maps for the embedding and multilevel B-splines for the interpolation. The proposed mesh editing technique can handle an arbitrary mesh without any preprocessing such as remeshing. It runs fast enough to support interactive editing and produces intuitive editing results.
Keywords :
Physically Based Modeling • Surgery Simulation • Soft Tissue • Tetrahedralization • Interactive Cut • Virtual Scalpel • Runge Kutta Method
Journal title :
Computer Graphics Forum
Serial Year :
1999
Journal title :
Computer Graphics Forum
Record number :
404245
Link To Document :
بازگشت