Title of article
A Shrink Wrapping Approach to Remeshing Polygonal Surfaces
Author/Authors
Leif P. Kobbelt، نويسنده , , Jens Vorsatz، نويسنده , , Ulf Labsik ، نويسنده , , Hans-Peter Seidel، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1999
Pages
12
From page
119
To page
130
Abstract
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms in the context of multiresolution representation and modeling can be performed much more efficiently and robustly if the underlying surface tesselations have the special subdivision connectivity. In this paper, we propose a new algorithm for converting a given unstructured triangle mesh into one having subdivision connectivity. The basic idea is to simulate the shrink wrapping process by adapting the deformable surface technique known from image processing. The resulting algorithm generates subdivision connectivity meshes whose base meshes only have a very small number of triangles. The iterative optimization process that distributes the mesh vertices over the given surface geometry guarantees low local distortion of the triangular faces. We show several examples and applications including the progressive transmission of subdivision surfaces.
Keywords
rendering • radiosity • Monte Carlo • information theory • entropy • mutual information
Journal title
Computer Graphics Forum
Serial Year
1999
Journal title
Computer Graphics Forum
Record number
404249
Link To Document