• Title of article

    A Shrink Wrapping Approach to Remeshing Polygonal Surfaces

  • Author/Authors

    Leif P. Kobbelt، نويسنده , , Jens Vorsatz، نويسنده , , Ulf Labsik ، نويسنده , , Hans-Peter Seidel، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 1999
  • Pages
    12
  • From page
    119
  • To page
    130
  • Abstract
    Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms in the context of multiresolution representation and modeling can be performed much more efficiently and robustly if the underlying surface tesselations have the special subdivision connectivity. In this paper, we propose a new algorithm for converting a given unstructured triangle mesh into one having subdivision connectivity. The basic idea is to simulate the shrink wrapping process by adapting the deformable surface technique known from image processing. The resulting algorithm generates subdivision connectivity meshes whose base meshes only have a very small number of triangles. The iterative optimization process that distributes the mesh vertices over the given surface geometry guarantees low local distortion of the triangular faces. We show several examples and applications including the progressive transmission of subdivision surfaces.
  • Keywords
    rendering • radiosity • Monte Carlo • information theory • entropy • mutual information
  • Journal title
    Computer Graphics Forum
  • Serial Year
    1999
  • Journal title
    Computer Graphics Forum
  • Record number

    404249