Title of article :
Stochastic Iteration for Non-diffuse Global Illumination
Author/Authors :
Laszlo Szirmay-Kalos، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 1999
Pages :
12
From page :
233
To page :
244
Abstract :
This paper presents a single-pass, view-dependent method to solve the rendering equation, using a stochastic iterational scheme where the transport operator is selected randomly in each iteration. The requirements of convergence are given for the general case. To demonstrate the basic idea, a very simple,continuous random transport operator is examined, which gives back the light tracing algorithm incorporating Russian roulette. Then, a new mixed continuous and finite-element based iteration method is proposed, which uses ray-bundles to transfer the radiance in a single random direction. The resulting algorithm is fast, it provides initial results in seconds and accurate solutions in minutes and does not suffer from the error accumulation problem and the high memory demand of other finite-element and hierarchical approaches.
Keywords :
Nonrealistic rendering • rendering systems • natural media simulation • paint systems
Journal title :
Computer Graphics Forum
Serial Year :
1999
Journal title :
Computer Graphics Forum
Record number :
404259
Link To Document :
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