Title of article :
Computation of Irradiance from Triangles by Adaptive Sampling
Author/Authors :
C. Urena، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2000
Pages :
7
From page :
165
To page :
171
Abstract :
We introduce an algorithm for sample positioning in a planar triangle, which can be used to make numerical integration of an arbitrary function defined on it. This algorithm has some interesting properties which make it suitable for applications in the context of realistic rendering. We use an adaptive triangle partitioning procedure, driven by an appropriate measure of the error. The underlying variance is shown to be bounded, and in fact it can be controlled, so that it approaches the minimum possible value. We show results obtained when applying the method to irradiance computation, in the context of final-gather algorithms. We also describe a C++ class which offers all required functionality, and we made available its source code.
Keywords :
Binary space partitioning • Conflict minimization • Hidden surface removal • Scene clustering
Journal title :
Computer Graphics Forum
Serial Year :
2000
Journal title :
Computer Graphics Forum
Record number :
404290
Link To Document :
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