Title of article :
Using Perceptual Texture Masking for Efficient Image Synthesis
Author/Authors :
BruceWalter ، نويسنده , , Sumanta N.Pattanaik ، نويسنده , , Donald P.Greenberg ، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2002
Pages :
7
From page :
393
To page :
399
Abstract :
exture mapping has become indispensable in image synthesis as an inexpensive source of rich visual detail. Less obvious, but just as useful, is its ability to mask image errors due to inaccuracies in geometry or lighting. This ability can be used to substantially accelerate rendering by eliminating computations when the resulting errors will be perceptually insignificant. Our new method precomputes the masking ability of textures using aspects of the JPEG image compression standard. This extra information is stored as threshold elevation factors in the textureʹs mip-map and interpolated at image generation time as part of the normal texture lookup process. Any algorithm which uses error tolerances or visibility thresholds can then take advantage of texture masking. Applications to adaptive shadow testing, irradiance caching, and path tracing are demonstrated. Unlike prior methods, our approach does not require that initial images be computed before masking can be exploited and incurs only negligible runtime computational overhead. Thus, it is much easier to integrate with existing rendering systems for both static and dynamic scenes and yields computational savings even when only small amounts of texture masking are present. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Color, shading, shadowing, and texture
Keywords :
Visual Perception • Perceptual Rendering • Texture Mapping • JPEG
Journal title :
Computer Graphics Forum
Serial Year :
2002
Journal title :
Computer Graphics Forum
Record number :
404459
Link To Document :
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