Title of article :
An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware
Author/Authors :
KeiIwasaki، نويسنده , , YoshinoriDobashi ، نويسنده , , TomoyukiNishita، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2002
Abstract :
The display of realistic natural scenes is one of the most important research areas in computer graphics. The
rendering of water is one of the essential components. This paper proposes an efficient method for rendering
images of scenes within water. For underwater scenery, the shafts of light and caustics are attractive and important
elements. However, computing these effects is difficult and time-consuming since light refracts when passing
through waves. To address the problem, our method makes use of graphics hardware to accelerate the computation.
Our method displays the shafts of light by accumulating the intensities of streaks of light by using hardware color
blending functions. Making use of a Z-buffer and a stencil buffer accelerates the rendering of caustics. Moreover,
by using a shadow mapping technique, our method can display shafts of light and caustics taking account of
shadows due to objects
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum