• Title of article

    Hierarchical Impostors for the Flocking Algorithm in 3D

  • Author/Authors

    NoelOʹHara، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2002
  • Pages
    9
  • From page
    723
  • To page
    731
  • Abstract
    The availability of powerful and affordable 3D PC graphics boards has made the rendering of rich immersive environments possible at interactive speeds. The scene update rate and the appropriate behaviour of objects within the world are central to this immersive feeling. This paper is concerned with the behaviour computations involved in the flocking algorithm, which has been used extensively to emulate the flocking behaviour of creatures found in nature. The main contribution of this paper is a new method for hierarchically combining portions of the flocks into groups to reduce the cost of the behavioural computation, allowing far larger flocks to be updated in real-time in the world
  • Keywords
    flocking , hierarchical imposters , behavioural animation , real-time animation
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2002
  • Journal title
    Computer Graphics Forum
  • Record number

    404486