Title of article
Levels of Detail for Crowds and Groups
Author/Authors
C.OʹSullivan، نويسنده , , J.Cassell، نويسنده , , H.Vilhjalmsson، نويسنده , , John Dingliana ، نويسنده , , S.Dobbyn، نويسنده , , B.McNamee، نويسنده , , C.Peters، نويسنده , , T.Giang، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2002
Pages
9
From page
733
To page
741
Abstract
Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing
the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter.
Approaches that reduce the complexity of motions generated have also been proposed. In this paper, we describe
ongoing development of a framework for Adaptive Level Of Detail for Human Animation (ALOHA), which
incorporates levels of detail for not only geometry and motion, but also includes a complexity gradient for natural
behaviour, both conversational and social.
Keywords
crowd animation , real-time animation , group animation , collision handling , human simulation
Journal title
Computer Graphics Forum
Serial Year
2002
Journal title
Computer Graphics Forum
Record number
404487
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