• Title of article

    Levels of Detail for Crowds and Groups

  • Author/Authors

    C.OʹSullivan، نويسنده , , J.Cassell، نويسنده , , H.Vilhjalmsson، نويسنده , , John Dingliana ، نويسنده , , S.Dobbyn، نويسنده , , B.McNamee، نويسنده , , C.Peters، نويسنده , , T.Giang، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2002
  • Pages
    9
  • From page
    733
  • To page
    741
  • Abstract
    Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches that reduce the complexity of motions generated have also been proposed. In this paper, we describe ongoing development of a framework for Adaptive Level Of Detail for Human Animation (ALOHA), which incorporates levels of detail for not only geometry and motion, but also includes a complexity gradient for natural behaviour, both conversational and social.
  • Keywords
    crowd animation , real-time animation , group animation , collision handling , human simulation
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2002
  • Journal title
    Computer Graphics Forum
  • Record number

    404487