Title of article
Visualizing Crowds in Real-Time
Author/Authors
FrancoTecchia، نويسنده , , CelineLoscos ، نويسنده , , YiorgosChrysanthou، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2002
Pages
13
From page
753
To page
765
Abstract
Real-time crowd visualization has recently attracted quite an interest from the graphics community and, as
interactive applications become even more complex, there is a natural demand for new and unexplored application
scenarios. However, the interactive simulation of complex environments populated by large numbers of virtual
characters is a composite problem which poses serious difficulties even on modern computer hardware. In this
paper we look at methods to deal with various aspects of crowd visualization, ranging from collision detection
and behaviour modeling to fast rendering with shadows and quality shading. These methods make extensive use
of current graphics hardware capabilities with the aim of providing scalability without compromising run-time
speed. Results from a system employing these techniques seem to suggest that simulations of reasonably complex
environments populated with thousands of animated characters are possible in real-time
Keywords
image-based rendering , real-time animation , crowd animation
Journal title
Computer Graphics Forum
Serial Year
2002
Journal title
Computer Graphics Forum
Record number
404489
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