Title of article :
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
Author/Authors :
RuigangYang، نويسنده , , GregWelch ، نويسنده , , GaryBishop، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2003
Pages :
10
From page :
207
To page :
216
Abstract :
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, online 3D scene acquisition and view synthesis. Using real-time imagery from a few calibrated cameras, our method can generate new images from nearby viewpoints, estimate a dense depth map from the current viewpoint, or create a textured triangular mesh. We can do each of these without any prior geometric information or requiring any user interaction, in real time and online. The heart of our method is to use programmable Pixel Shader technology to square intensity differences between reference image pixels, and then to choose final colors (or depths) that correspond to the minimum difference, i.e. the most consistent color. In this paper we describe the method, place it in the context of related work in computer graphics and computer vision, and present some results.
Journal title :
Computer Graphics Forum
Serial Year :
2003
Journal title :
Computer Graphics Forum
Record number :
404511
Link To Document :
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