Author/Authors :
Jeong-MoHong ، نويسنده , , Chang-HunKim، نويسنده ,
Abstract :
We present a new fluid animation technique in which liquid and gas interact with each other, using the example
of bubbles rising in water. In contrast to previous studies which only focused on one fluid, our system considers
both the liquid and the gas simultaneously. In addition to the flowing motion, the interactions between liquid and
gas cause buoyancy, surface tension, deformation and movement of the bubbles. For the natural manipulation
of topological changes and the removal of the numerical diffusion, we combine the volume-of-fluid method and
the front-tracking method developed in the field of computational fluid dynamics. Our minimum-stress surface
tension method enables this complementary combination. The interfaces are constructed using the marching cubes
algorithm. Optical effects are rendered using vertex shader techniques