Title of article
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces
Author/Authors
KeiIwasaki، نويسنده , , YoshinoriDobashi ، نويسنده , , TomoyukiNishita، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2003
Pages
9
From page
601
To page
609
Abstract
In order to synthesize realistic images of scenes that include water surfaces, the rendering of optical effects
caused by waves on the water surface, such as caustics and reflection, is necessary. However, rendering caustics
is quite complex and time-consuming. In recent years, the performance of graphics hardware has made significant
progress. This fact encourages researchers to study the acceleration of realistic image synthesis. We present here
a method for the fast rendering of refractive and reflective caustics due to water surfaces. In the proposed method,
an object is expressed by a set of texture mapped slices. We calculate the intensities of the caustics on the object
by using the slices and store the intensities as textures. This makes it possible to render caustics at interactive rate
by using graphics hardware. Moreover, we render objects that are reflected and refracted due to the water surface
by using reflection/refraction mapping of these slices.
Journal title
Computer Graphics Forum
Serial Year
2003
Journal title
Computer Graphics Forum
Record number
404552
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