• Title of article

    Real-Time Caustics

  • Author/Authors

    M.W، نويسنده , , W.Stra?er، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2003
  • Pages
    10
  • From page
    611
  • To page
    620
  • Abstract
    We present a new algorithm to render caustics. The algorithm discretizes the specular surfaces into sample points. Each of the sample points is treated as a pinhole camera that projects an image of the incoming light onto the diffuse receiver surfaces. Anti-aliasing is performed by considering the local surface curvature at the sample points to filter the projected images. The algorithm can be implemented using programmable texture mapping hardware. It allows to render caustics in fully dynamic scenes in real-time on current PC hardware.
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2003
  • Journal title
    Computer Graphics Forum
  • Record number

    404553