Title of article
Real-Time Caustics
Author/Authors
M.W، نويسنده , , W.Stra?er، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2003
Pages
10
From page
611
To page
620
Abstract
We present a new algorithm to render caustics. The algorithm discretizes the specular surfaces into sample
points. Each of the sample points is treated as a pinhole camera that projects an image of the incoming light
onto the diffuse receiver surfaces. Anti-aliasing is performed by considering the local surface curvature at the
sample points to filter the projected images. The algorithm can be implemented using programmable texture
mapping hardware. It allows to render caustics in fully dynamic scenes in real-time on current PC hardware.
Journal title
Computer Graphics Forum
Serial Year
2003
Journal title
Computer Graphics Forum
Record number
404553
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