Title of article :
A Scalable Approach to Interactive Global Illumination
Author/Authors :
CarstenBenthin، نويسنده , , IngoWald، نويسنده , , PhilippSlusallek، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2003
Abstract :
The addition of global illumination can dramatically increase the realism achievable when rendering virtual environments.
In particular with interactive applications we expect the environment to reflect changes in the scene
due to global lighting effects instead of it being just a static backdrop. However, a sufficiently fast and accurate
computation of global illumination at interactive rates has been difficult even with recent approaches based on
realtime ray tracing.
In this paper we present a highly scalable approach to interactive global illumination. It fully recomputes a highquality
solution for each frame and thus offers immediate feedback even for dynamic scenes, achieving more than
20 fps for simple scenes. Compared to previous systems we increased the raw performance by a factor of up to
eight and removed the bottlenecks that were limiting scalability. The system now scales linearly in quality and
available computing resources, tested with up to 48 CPUs in a commodity PC-cluster. Due to its logarithmic
scaling property with respect to scene complexity it even supports lighting simulation in complex scenes with more
than 50 million triangles. This scalability allows applications to perform flexible performance trade-offs. We also
argue that the realism achievable through interactive global illumination will make it a standard feature of future
3D graphics systems once the required computing resources are readily available.
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum