• Title of article

    An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience

  • Author/Authors

    V. Vinayagamoorthy، نويسنده , , M. Garau، نويسنده , , A. Steed، نويسنده , , Alan M. Slater، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2004
  • Pages
    11
  • From page
    1
  • To page
    11
  • Abstract
    This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual environment (IVE). The model was used in a study designed to explore the impact of avatar realism on the perceived quality of communication within a negotiation scenario. Our eye-gaze model was based on data and studies carried out on the behaviour of eye-gaze during face-to-face communication. The technical features of the model are reported here. Information about the motivation behind the study, experimental procedures and a full analysis of the results obtained are given in [17].
  • Keywords
    avatars • behaviour modelling • co-presence • DIVE • eye-gaze • embodiment • human-computer interaction • immersive virtual environments • non-verbal behaviour • real-time animation • virtual reality • H.5.1 Multimedia Information Systems—Artificial , and virtual realities • I.3.7 Three-Dimensional Graphics and Realism—Animation • I.3.7 Three-Dimensional Graphics and Realism—Virtual Reality , I.3.7 General—Human Factors , augmented
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2004
  • Journal title
    Computer Graphics Forum
  • Record number

    404568