Title of article :
Approximate Soft Shadows win an Image-Space Flood-Fill Algorithm
Author/Authors :
Jukka Arvo، نويسنده , , Mika Hirvikorpi، نويسنده , , Joonas Tyystjarvi، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2004
Pages :
9
From page :
271
To page :
279
Abstract :
Most former soft shadow algorithms have either suffered from restricted self-shadowing capabilities, been too slow for interactive applications, or could only be used with a limited types of geometry. In this paper, we propose an efficient image-based approach for computing soft shadows. Our method is based on shadow mapping and provides the associated benefits. We use pixel-based visibility computations for rendering penumbra regions directly into the screen-space. This is accomplished by using a modified flood-fill algorithm which enables us to implement the algorithm using programmable graphics hardware. Even though the resulting images are most often high quality, we do not claim that the proposed method is physically correct. The computation time and memory requirements for soft shadows depend on image resolution and the number of lights, not geometric scene complexity.
Journal title :
Computer Graphics Forum
Serial Year :
2004
Journal title :
Computer Graphics Forum
Record number :
404583
Link To Document :
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