Title of article :
Fast Summed-Area Table Generation and its Applications
Author/Authors :
Justin Hensley1، نويسنده , , Thorsten Scheuermann2، نويسنده , , Greg Coombe1، نويسنده , , Montek Singh1 ، نويسنده , , Anselmo Lastra1، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2005
Abstract :
We introduce a technique to rapidly generate summed-area tables using graphics hardware. Summed area tables,
originally introduced by Crow, provide a way to filter arbitrarily large rectangular regions of an image in
a constant amount of time. Our algorithm for generating summed-area tables, similar to a technique used in scientific
computing called recursive doubling, allows the generation of a summed-area table in O(log n) time. We
also describe a technique to mitigate the precision requirements of summed-area tables. The ability to calculate
and use summed-area tables at interactive rates enables numerous interesting rendering effects. We present several
possible applications. First, the use of summed-area tables allows real-time rendering of interactive, glossy
environmental reflections. Second, we present glossy planar reflections with varying blurriness dependent on a
reflected object’s distance to the reflector. Third, we show a technique that uses a summed-area table to render
glossy transparent objects. The final application demonstrates an interactive depth-of-field effect using summedarea
tables.
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum