Author/Authors :
Bart Adams، نويسنده , , Richard Keiser، نويسنده , , Mark Pauly، نويسنده , , Leonidas J. Guibas ، نويسنده , , Markus Gross، نويسنده , , Philip Dutré، نويسنده ,
Abstract :
We present efficient data structures and caching schemes to accelerate ray-surface intersections for deforming
point-sampled surfaces. By exploiting spatial and temporal coherence of the deformation during the animation,
we are able to improve rendering performance by a factor of two to three compared to existing techniques.
Starting from a tight bounding sphere hierarchy for the undeformed object, we use a lazy updating scheme to adapt
the hierarchy to the deformed surface in each animation step. In addition, we achieve a significant speedup for
ray-surface intersections by caching per-ray intersection points. We also present a technique for rendering sharp
edges and corners in point-sampled models by introducing a novel surface clipping algorithm.