Title of article :
Approximate Ray-Tracing on the GPU with Distance Impostors
Author/Authors :
Laszlo Szirmay-Kalos، نويسنده , , Barnabas Aszodi، نويسنده , , Istvan Lazanyi، نويسنده , , Matyas Premecz ، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2005
Abstract :
This paper presents a fast approximation method to obtain the point hit by a reflection or refraction ray. The
calculation is based on the distance values stored in environment map texels. This approximation is used to localize
environment mapped reflections and refractions, that is, to make them depend on where they occur. On the other
hand, placing the eye into the light source, the method is also good to generate real-time caustics. Computing
a map for each refractor surface, we can even evaluate multiple refractions without tracing rays. The method is
fast and accurate if the scene consists of larger planar faces, when the results are similar to that of ray-tracing.
On the other hand, the method suits very well to the GPU architecture, and can render ray-tracing and global
illumination effects with few hundred frames per second. The primary application area of the proposed method is
the introduction of these effects in games
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum