• Title of article

    Rendering Soft Shadows using Multilayered Shadow Fins

  • Author/Authors

    Xiao-Hua Cai، نويسنده , , Yun-Tao Jia، نويسنده , , Xi Wang and Asok Ray، نويسنده , , Shi-Min Hu ، نويسنده , , Ralph R. Martin، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2006
  • Pages
    14
  • From page
    15
  • To page
    28
  • Abstract
    Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overestimate the umbra regions. In this paper, we introduce a new algorithm based on the shadow map method to quickly and highly accurately render soft shadows produced by a light source. Our method builds inner and outer translucent fins on objects to represent the penumbra area inside and outside hard shadows, respectively. The fins are traced into multilayered light space maps to store illuminance adjustment to shadows. The viewing space illuminance buffer is then calculated using those maps. Finally, by blending illuminance and shading, a scene with highly accurate soft shadow effects is produced. Our method does not suffer from umbra overestimation. Physical relations between light, objects and shadows demonstrate the soundness of our approach.
  • Keywords
    shadow maps , GPU , real-time rendering , shadow fins , interactive shadows , soft shadows
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2006
  • Journal title
    Computer Graphics Forum
  • Record number

    404712