Title of article
Rendering Soft Shadows using Multilayered Shadow Fins
Author/Authors
Xiao-Hua Cai، نويسنده , , Yun-Tao Jia، نويسنده , , Xi Wang and Asok Ray، نويسنده , , Shi-Min Hu ، نويسنده , , Ralph R. Martin، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2006
Pages
14
From page
15
To page
28
Abstract
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source
simulation) are too slow, while approximate methods often overestimate the umbra regions. In this paper, we
introduce a new algorithm based on the shadow map method to quickly and highly accurately render soft shadows
produced by a light source. Our method builds inner and outer translucent fins on objects to represent the penumbra
area inside and outside hard shadows, respectively. The fins are traced into multilayered light space maps to store
illuminance adjustment to shadows. The viewing space illuminance buffer is then calculated using those maps.
Finally, by blending illuminance and shading, a scene with highly accurate soft shadow effects is produced.
Our method does not suffer from umbra overestimation. Physical relations between light, objects and shadows
demonstrate the soundness of our approach.
Keywords
shadow maps , GPU , real-time rendering , shadow fins , interactive shadows , soft shadows
Journal title
Computer Graphics Forum
Serial Year
2006
Journal title
Computer Graphics Forum
Record number
404712
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