Title of article :
Rendering Soft Shadows using Multilayered Shadow Fins
Author/Authors :
Xiao-Hua Cai، نويسنده , , Yun-Tao Jia، نويسنده , , Xi Wang and Asok Ray، نويسنده , , Shi-Min Hu ، نويسنده , , Ralph R. Martin، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2006
Abstract :
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source
simulation) are too slow, while approximate methods often overestimate the umbra regions. In this paper, we
introduce a new algorithm based on the shadow map method to quickly and highly accurately render soft shadows
produced by a light source. Our method builds inner and outer translucent fins on objects to represent the penumbra
area inside and outside hard shadows, respectively. The fins are traced into multilayered light space maps to store
illuminance adjustment to shadows. The viewing space illuminance buffer is then calculated using those maps.
Finally, by blending illuminance and shading, a scene with highly accurate soft shadow effects is produced.
Our method does not suffer from umbra overestimation. Physical relations between light, objects and shadows
demonstrate the soundness of our approach.
Keywords :
shadow maps , GPU , real-time rendering , shadow fins , interactive shadows , soft shadows
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum