Title of article
Transformation and Normal Vector Calculation of Parametrically Defined Surfaces Based on Dual Vectors and Screw Theory: Application to Phongʹs Shading Model
Author/Authors
Stavros G. Papageorgiou ، نويسنده , , Andreas C. Nearchou and Nikos A. Aspragathos ، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2006
Pages
13
From page
183
To page
195
Abstract
This paper presents a new approach for the transformation and normal vector calculation algorithms of parametrically
defined surfaces via dual vectors and line transformations. The surface is defined via dual points, the
transformation is performed by rotations and translations based on screw theory while normal vector calculation
is utilized for shading based on Phong’s illumination model. The main benefit of this approach lies into
the compactness of the surface’s representation since geometrical characteristics, such as tangent vectors, that
are necessary for shading algorithms, are included within its definition. An extensive comparison is performed
between the proposed approach and the traditional homogeneous model, presenting the merits of our approach.
Analytical and experimental determination of the computational cost via computer implementation of 3D surface
transformation and shading is presented. Point-based methods for the representation, transformation and shading
of parametrically defined surfaces are compared to the introduced line-based methods (dual quaternions and dual
orthogonal matrices). It is shown that the simplified rendering procedure of 3D objects, is considerably faster using
screw theory over the traditional point-based structures
Keywords
Shading , screwtheory , dual quaternions , dual matrices , parametrically defined surfaces , transformation
Journal title
Computer Graphics Forum
Serial Year
2006
Journal title
Computer Graphics Forum
Record number
404728
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