Author/Authors :
Tamy Boubekeur، نويسنده , , Wolfgang Heidrich ، نويسنده , , Xavier Granier، نويسنده , , Christophe Schlick، نويسنده ,
Abstract :
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes
(HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provide an axis-aligned subdivision of the 3D
space embedding a scene or an object. However, the purely volume-based behavior of these schemes often leads
to strongly imbalanced surface clustering. In this article, we introduce the VS-Tree, an alternative HS3 providing
efficient and accurate surface-based hierarchical clustering via a combination of a global 3D decomposition at
coarse subdivision levels, and a local 2D decomposition at fine levels near the surface. First, we show how to
efficiently construct VS-Trees over meshes and point-based surfaces, and analyze the improvement it offers for
cluster-based surface simplification methods. Then we propose a new surface reconstruction algorithm based on
the volume-surface classification of the VS-Tree. This new algorithm is faster than state-of-the-art reconstruction
methods and provides a final semi-regular mesh comparable to the output of remeshing algorithms