• Title of article

    Real-Time Weighted Pose-Space Deformation on the GPU

  • Author/Authors

    Taehyun Rhee، نويسنده , , J.P. Lewis ، نويسنده , , Ulrich Neumann، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2006
  • Pages
    10
  • From page
    439
  • To page
    448
  • Abstract
    WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIMD (Single Instruction Multiple Data) manner and implemented on a GPU. While such vertex-parallel computation is often done on the GPU vertex processors, further parallelism can potentially be obtained by using the fragment processors. In this paper, we develop a parallel deformation method using the GPU fragment processors. Joint weights for each vertex are automatically calculated from sample poses, thereby reducing manual effort and enhancing the quality of WPSD as well as SSD (Skeletal Subspace Deformation). We show sufficient speed-up of SSD, PSD (Pose Space Deformation) and WPSD to make them suitable for real-time applications.
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2006
  • Journal title
    Computer Graphics Forum
  • Record number

    404751