Title of article :
Ray Tracing Animated Scenes using Motion Decomposition
Author/Authors :
Johannes Gunther، نويسنده , , Heiko Friedrich، نويسنده , , Ingo Wald، نويسنده , , Hans-Peter Seidel ، نويسنده , , Philipp Slusallek، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2006
Abstract :
Though ray tracing has recently become interactive, its high precomputation time for building spatial indices
usually limits its applications to walkthroughs of static scenes. This is a major limitation, as most applications
demand support for dynamically animated models. In this paper, we present a new approach to ray trace a special
but important class of dynamic scenes, namely models whose connectivity does not change over time and for which
all possible poses are known in advance.
We support these kinds of models by introducing two new concepts: motion decomposition, and fuzzy kd-trees. We
analyze the animation and break the model down into submeshes with similar motion. For each of these submeshes
and for every time step, we calculate a best affine transformation through a least square approach. Any residual
motion is then captured in a single “fuzzy kd-tree” for the entire animation.
Together, these techniques allow for ray tracing animations without rebuilding the spatial index structures for the
submeshes, resulting in interactive frame rates of 5 to 15 fps even on a single CPU.
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum