Title of article :
Occlusion-Driven Scene Sorting for Efficient Culling
Author/Authors :
Dirk Staneker، نويسنده , , Dirk Bartz، نويسنده , , Wolfgang Stra?er، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2006
Abstract :
Image space occlusion culling is a powerful approach to reduce the rendering load of large polygonal models.
However, occlusion culling is not for free; it trades overhead costs with the rendering costs of the possibly occluded
geometry. Meanwhile, occlusion queries based on image space occlusion culling are supported on modern graphics
hardware. However, a significant consumption of fillrate bandwidth and latency costs are associated with these
queries.
In this paper, we propose new techniques to reduce redundant occlusion queries. Our approach uses several
”Occupancy Maps” to organize scene traversal. The respective information is accumulated efficiently by hardwaresupported
asynchronous occlusion queries. To avoid redundant requests, we arrange these multiple occlusion
queries according to the information of the Occupancy Maps. Our presented technique is conservative and benefits
from a partial depth order of the geometry.
Keywords :
Occlusion culling , Visibility , Efficient Rendering
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum