Title of article :
Soft Articulated Characters with Fast Contact Handling
Author/Authors :
Nico Galoppo، نويسنده , , Miguel A. Otaduy ، نويسنده , , Serhat Tekin، نويسنده , , Markus Gross ، نويسنده , , Ming C. Lin، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2007
Abstract :
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex
interplay between skeletal and surface deformation. We present a fast, novel algorithm based on a layered
representation for articulated bodies that enables physically-plausible simulation of animated characters with a
high-resolution deformable skin in real time. Our algorithm gracefully captures the dynamic skeleton-skin interplay
through a novel formulation of elastic deformation in the pose space of the skinned surface. The algorithm
also overcomes the computational challenges by robustly decoupling skeleton and skin computations using careful
approximations of Schur complements, and efficiently performing collision queries by exploiting the layered
representation. With this approach, we can simultaneously handle large contact areas, produce rich surface deformations,
and capture the collision response of a character’s skeleton.
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum