Title of article
Skeleton-based Variational Mesh Deformations
Author/Authors
Shin Yoshizawa، نويسنده , , Alex، نويسنده , , er Belyaev، نويسنده , , Hans-Peter Seidel، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2007
Pages
10
From page
255
To page
264
Abstract
In this paper, a new free-form shape deformation approach is proposed. We combine a skeleton-based mesh deformation
technique with discrete differential coordinates in order to create natural-looking global shape deformations.
Given a triangle mesh, we first extract a skeletal mesh, a two-sided Voronoi-based approximation of the
medial axis. Next the skeletal mesh is modified by free-form deformations. Then a desired global shape deformation
is obtained by reconstructing the shape corresponding to the deformed skeletal mesh. The reconstruction is
based on using discrete differential coordinates. Our method preserves fine geometric details and original shape
thickness because of using discrete differential coordinates and skeleton-based deformations. We also develop
a new mesh evolution technique which allow us to eliminate possible global and local self-intersections of the
deformed mesh while preserving fine geometric details. Finally, we present a multi-resolution version of our approach
in order to simplify and accelerate the deformation process. In addition, interesting links between the
proposed free-form shape deformation technique and classical and modern results in the differential geometry of
sphere congruences are established and discussed
Journal title
Computer Graphics Forum
Serial Year
2007
Journal title
Computer Graphics Forum
Record number
404809
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