Title of article :
Highly Parallel Fast KD-tree Construction for Interactive Ray Tracing of Dynamic Scenes
Author/Authors :
Maxim Shevtsov، نويسنده , , Alexei Soupikov ، نويسنده , , Alex، نويسنده , , er Kapustin، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2007
Abstract :
We present a highly parallel, linearly scalable technique of kd-tree construction for ray tracing of dynamic geometry.
We use conventional kd-tree compatible with the high performing algorithms such as MLRTA or frustum
tracing. Proposed technique offers exceptional construction speed maintaining reasonable kd-tree quality for rendering
stage. The algorithm builds a kd-tree from scratch each frame, thus prior knowledge of motion/deformation
or motion constraints are not required. We achieve nearly real-time performance of 7-12 FPS for models with
200K of dynamic triangles at 1024x1024 resolution with shadows and textures.
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum