Abstract :
We present a technique for approximating isotropic BRDFs and precomputed self-occlusion that enables accurate
and efficient prefiltered environment map rendering. Our approach uses a nonlinear approximation of the BRDF
as a weighted sum of isotropic Gaussian functions. Our representation requires a minimal amount of storage, can
accurately represent BRDFs of arbitrary sharpness, and is above all, efficient to render. We precompute visibility
due to self-occlusion and store a low-frequency approximation suitable for glossy reflections. We demonstrate our
method by fitting our representation to measured BRDF data, yielding high visual quality at real-time frame rates.