Title of article :
Global Illumination using Photon Ray Splatting
Author/Authors :
Robert Herzog، نويسنده , , Vlastimil Havran، نويسنده , , Shinichi Kinuwaki، نويسنده , , Karol Myszkowski، نويسنده , , Hans-Peter Seidel، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2007
Pages :
11
From page :
503
To page :
513
Abstract :
We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global illumination approaches either quickly compute an overly approximate solution or perform an orders of magnitude slower computation to obtain high-quality results for the indirect illumination. The proposed method improves photon density estimation and leads to significantly better visual quality in particular for complex geometry, while only slightly increasing the computation time. We perform direct splatting of photon rays, which allows us to use simpler search data structures. Since our density estimation is carried out in ray space rather than on surfaces, as in the commonly used photon mapping algorithm, the results are more robust against geometrically incurred sources of bias. This holds also in combination with final gathering where photon mapping often overestimates the illumination near concave geometric features. In addition, we show that our photon splatting technique can be extended to handle moderately glossy surfaces and can be combined with traditional irradiance caching for sparse sampling and filtering in image space.
Journal title :
Computer Graphics Forum
Serial Year :
2007
Journal title :
Computer Graphics Forum
Record number :
404835
Link To Document :
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