Title of article :
Needs met through computer game play among adolescents
Author/Authors :
John Colwell، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2007
Pages :
11
From page :
2072
To page :
2082
Abstract :
Despite much research on video/computer game play, especially the relationship between such play and aggression, little attention has been directed at needs met through play. The aim of the present study was to extend Selnow’s (1984) needs’ scale, and to identify individual differences in needs among adolescents. Focus groups were conducted, followed by a content analysis, and items corresponding to emerging themes were added to reasons identified in previous research for use in a quantitative survey. Four factors emerged from a factor analysis of the results; ‘companionship’, ‘prefer to friends’, ‘fun challenge’, and ‘stress relief’, and these, with the exception of ‘companionship’, were found to be significant predictors of play.
Keywords :
Mood regulation , Computer games , Electronic friendship
Journal title :
Personality and Individual Differences
Serial Year :
2007
Journal title :
Personality and Individual Differences
Record number :
458459
Link To Document :
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