• Title of article

    A study on emergence of alternating reciprocity in a 2 × 2 game with 2-length memory strategy

  • Author/Authors

    Jun Tanimoto، نويسنده , , Hiroki Sagara، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2007
  • Pages
    10
  • From page
    728
  • To page
    737
  • Abstract
    It is recognized that bilateral cooperation (C), a reward-state in other words, emergently comes up in a 2 × 2 prisonerʹs dilemma game, if you assume a strategy set with a memory concept. Also observed is a mixture state of cooperation (C) and defect (D), saint- and temptation-state in other words, to obtain a higher payoff than R (R reciprocity) in a hero or leader game that is a chicken-type dilemma game; this phenomenon is called alternating reciprocity (AR) or ST reciprocity. Observing a holistic 2 × 2 game world including trivial games and various dilemma games, where 2-length memory and infinite interactions are assumed, the paper reports on the specific mechanism of AR. It is observed there are three different phases relating to AR, which can be explained by the stress of the dilemma.
  • Keywords
    Dilemma , Alternating Reciprocity , 2×2 Game , 2-Memory strategy
  • Journal title
    BioSystems
  • Serial Year
    2007
  • Journal title
    BioSystems
  • Record number

    497927