Title of article :
A study on emergence of alternating reciprocity in a 2 × 2 game with 2-length memory strategy
Author/Authors :
Jun Tanimoto، نويسنده , , Hiroki Sagara، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2007
Pages :
10
From page :
728
To page :
737
Abstract :
It is recognized that bilateral cooperation (C), a reward-state in other words, emergently comes up in a 2 × 2 prisonerʹs dilemma game, if you assume a strategy set with a memory concept. Also observed is a mixture state of cooperation (C) and defect (D), saint- and temptation-state in other words, to obtain a higher payoff than R (R reciprocity) in a hero or leader game that is a chicken-type dilemma game; this phenomenon is called alternating reciprocity (AR) or ST reciprocity. Observing a holistic 2 × 2 game world including trivial games and various dilemma games, where 2-length memory and infinite interactions are assumed, the paper reports on the specific mechanism of AR. It is observed there are three different phases relating to AR, which can be explained by the stress of the dilemma.
Keywords :
Dilemma , Alternating Reciprocity , 2×2 Game , 2-Memory strategy
Journal title :
BioSystems
Serial Year :
2007
Journal title :
BioSystems
Record number :
497927
Link To Document :
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