Title of article
A study on emergence of alternating reciprocity in a 2 × 2 game with 2-length memory strategy
Author/Authors
Jun Tanimoto، نويسنده , , Hiroki Sagara، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2007
Pages
10
From page
728
To page
737
Abstract
It is recognized that bilateral cooperation (C), a reward-state in other words, emergently comes up in a 2 × 2 prisonerʹs dilemma game, if you assume a strategy set with a memory concept. Also observed is a mixture state of cooperation (C) and defect (D), saint- and temptation-state in other words, to obtain a higher payoff than R (R reciprocity) in a hero or leader game that is a chicken-type dilemma game; this phenomenon is called alternating reciprocity (AR) or ST reciprocity. Observing a holistic 2 × 2 game world including trivial games and various dilemma games, where 2-length memory and infinite interactions are assumed, the paper reports on the specific mechanism of AR. It is observed there are three different phases relating to AR, which can be explained by the stress of the dilemma.
Keywords
Dilemma , Alternating Reciprocity , 2×2 Game , 2-Memory strategy
Journal title
BioSystems
Serial Year
2007
Journal title
BioSystems
Record number
497927
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