Abstract :
Industrial designers make sketches and physical models to start and develop ideas and concept designs. Such representations
have advantages that they support fast, intuitive, rich, sensory exploration of solutions. Although existing tools and
techniques provide adequate support where the shape of the product is concerned, the exploration of surface qualities
such as material and printed graphics is supported to a much lesser extent. Moreover, there are no tools that have the fluency
of sketching that allow combined exploration of shape, material, and their interactions. This paper evaluates Skin, an augmented
reality tool designed to solve these two shortcomings. By projecting computer-generated images onto the shape
model Skin allows for a “sketchy” tangible interaction where designers can explore surface qualities on a three-dimensional
physical shape model. The tool was evaluated in three design situations in the domain of ceramics design. In each case, we
found that the joint exploration of shape and surface provided creative benefits in the form of new solutions; in addition,
a gain in efficiency was found in at least one case. The results show that joint exploration of shape and surface can be
effectively supported with tangible augmented reality techniques and suggest that this can be put to practical use in industry
Keywords :
ceramics , design tool , Tangible Interaction , AUGMENTED REALITY