Title of article
IN-GAME ADVERTISING EFFECTS: EXAMINING PLAYER PERCEPTIONS OF ADVERTISING SCHEMA CONGRUITY IN A MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME
Author/Authors
Ben Lewis and Lance Porter، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2010
Pages
15
From page
46
To page
60
Abstract
This quasi-experimental survey involves 100 participants aged 18-24 years, conducted to measure effects of advertising schema congruity in a massively multiplayer online role-playing game (MMORPG) and other aspects of gameplay experience. Results from a posttest questionnaire suggest that though moderately incongruent advertising in an MMORPG can trigger high awareness rates, extremely incongruent in-game advertising can reduce a gameʹs perceived sense of realism and annoy players if not coordinated appropriately with the game environment. Whereas previous research suggests players usually accept in-game advertising when relevant, this study shows that the opposite occurs when advertisers fail to contextualize ads within the game world.
Keywords
in-game advertising , Schema theory , massively multiplayer online role-playing games (MMORPGs)
Journal title
Journal of Interactive Advertising
Serial Year
2010
Journal title
Journal of Interactive Advertising
Record number
660323
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