• Title of article

    IN-GAME ADVERTISING EFFECTS: EXAMINING PLAYER PERCEPTIONS OF ADVERTISING SCHEMA CONGRUITY IN A MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME

  • Author/Authors

    Ben Lewis and Lance Porter، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2010
  • Pages
    15
  • From page
    46
  • To page
    60
  • Abstract
    This quasi-experimental survey involves 100 participants aged 18-24 years, conducted to measure effects of advertising schema congruity in a massively multiplayer online role-playing game (MMORPG) and other aspects of gameplay experience. Results from a posttest questionnaire suggest that though moderately incongruent advertising in an MMORPG can trigger high awareness rates, extremely incongruent in-game advertising can reduce a gameʹs perceived sense of realism and annoy players if not coordinated appropriately with the game environment. Whereas previous research suggests players usually accept in-game advertising when relevant, this study shows that the opposite occurs when advertisers fail to contextualize ads within the game world.
  • Keywords
    in-game advertising , Schema theory , massively multiplayer online role-playing games (MMORPGs)
  • Journal title
    Journal of Interactive Advertising
  • Serial Year
    2010
  • Journal title
    Journal of Interactive Advertising
  • Record number

    660323