Title of article
Growing Up with Neopets: A Personal Case-Study
Author/Authors
Stephanie Louise Lu، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2010
Pages
22
From page
1
To page
22
Abstract
Neopets.com is a popular virtual pet site attracting roughly 44 million players worldwide. As more and more children spend time on sites like Neopets.com, there is debate over whether they are being victimized or empowered by their exposure to cultural products and discourses online. The existing literature mostly consists of observations and interpretations that are made by researchers from an adult outsiderʹs perspective. In this study, I discuss how, in my nine years of membership on Neopets.com, I have developed an awareness of myself in relation to a larger society, and also gained important skills that proved useful to me later in life. I conclude that a virtual world can enable a young person to try on active roles in addition to passive ones in a modern commercial society.
Keywords
children , Neopets , COPPA , Teens , Virtual world , commercial , social identity
Journal title
Journal of Virtual Worlds Research
Serial Year
2010
Journal title
Journal of Virtual Worlds Research
Record number
660389
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