• Title of article

    Video Games as Mass Art

  • Author/Authors

    Tavinor، Grant نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2011
  • Pages
    17
  • From page
    1
  • To page
    17
  • Abstract
    Aesthetic experiences are generated in encounters with cultural objects and such experiences are marked by the free play of cognitive and numinous experience unstructured by concepts. Kantʹs famous three types of pleasure, made infamous in social theory by Pierre Bourdieu, are examined in relation to the critical theoretical concept of aura, the social psychology of "flow," and cognitive explanations of perception to explain experience in aesthetic fields. Theories of aesthetic experience developed at the crossroad of critical social thought and cognitive science hold promise for a social analysis able to avoid the usual sociological pitfalls of either ignoring aesthetics or reducing it to structurally determined differences of taste.
  • Keywords
    aesthetic experience , aura , aesthetic field , cognition , cultural sociology , disinterestedness , distinction , Flow
  • Journal title
    Contemporary Aesthetics
  • Serial Year
    2011
  • Journal title
    Contemporary Aesthetics
  • Record number

    689446