Author/Authors :
Richard M. Ryan، نويسنده , , C. Scott Rigby and Andrew Przybylski، نويسنده ,
Abstract :
Four studies apply self-determination theory
(SDT; Ryan & Deci, 2000) in investigating motivation for
computer game play, and the effects of game play on wellbeing.
Studies 1–3 examine individuals playing 1, 2 and 4
games, respectively and show that perceived in-game autonomy
and competence are associated with game enjoyment,
preferences, and changes in well-being pre- to post-play.
Competence and autonomy perceptions are also related to the
intuitive nature of game controls, and the sense of presence
or immersion in participants’ game play experiences. Study
4 surveys an on-line community with experience in multiplayer
games. Results show that SDT’s theorized needs for
autonomy, competence, and relatedness independently predict
enjoyment and future game play. The SDT model is
also compared with Yee’s (2005) motivation taxonomy of
game play motivations. Results are discussed in terms of the
relatively unexplored landscape of human motivation within
virtual worlds.