Title of article :
Creating facial animation of characters via MoCap data
Author/Authors :
Kei Hirose&Tomoyuki Higuchi، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2012
Abstract :
We consider the problem of generating 3D facial animation of characters.An efficient procedure is realized
by using the motion capture data (MoCap data), which is obtained by tracking the facial markers from an
actor/actress. In some cases of artistic animation, the MoCap actor/actress and the 3D character facial
animation show different expressions. For example, from the original facial MoCap data of speaking, a
user would like to create the character facial animation of speaking with a smirk. In this paper, we propose
a new easy-to-use system for making character facial animation via MoCap data. Our system is based on
the interpolation: once the character facial expressions of the starting and the ending frames are given, the
intermediate frames are automatically generated by information from the MoCap data. The interpolation
procedure consists of three stages. First, the time axis of animation is divided into several intervals by the
fused lasso signal approximator. In the second stage, we use the kernel k-means clustering to obtain control
points. Finally, the interpolation is realized by using the control points. The user can easily create a wide
variety of 3D character facial expressions by changing the control points.
Keywords :
3D facial animation , fused lasso , interpolation , kernel k-means , MoCap data
Journal title :
JOURNAL OF APPLIED STATISTICS
Journal title :
JOURNAL OF APPLIED STATISTICS