Title of article
Shadow Graphs and 3D Texture Reconstruction
Author/Authors
YIZHOU YU، نويسنده , , JOHNNY T. CHANG، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2005
Pages
26
From page
35
To page
60
Abstract
We present methods for recovering surface height fields such as geometric details of 3D textures by
incorporating shadow constraints. We introduce shadow graphs which give a new graph-based representation for
shadow constraints. It can be shown that the shadow graph alone is sufficient to solve the shape-from-shadow
problem from a dense set of images. Shadow graphs provide a simpler and more systematic approach to represent
and integrate shadow constraints from multiple images. To recover height fields from a sparse set of images, we
propose a method for integrated shadow and shading constraints. Previous shape-from-shadow algorithms do not
consider shading constraints while shape-from-shading usually assumes there is no shadow. Our method is based
on collecting a set of images from a fixed viewpoint as a known light source changes its position. It first builds a
shadow graph from shadow constraints from which an upper bound for each pixel can be derived if the height values
of a small number of pixels are initialized correctly. Finally, a constrained optimization procedure is designed to
make the results from shape-from-shading consistent with the height bounds derived from the shadow constraints.
Our technique is demonstrated on both synthetic and real imagery.
Keywords
3D texture , shape-from-shadow , surface geometry , Photometric stereo , shading , optimization , shadow graph
Journal title
INTERNATIONAL JOURNAL OF COMPUTER VISION
Serial Year
2005
Journal title
INTERNATIONAL JOURNAL OF COMPUTER VISION
Record number
828113
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